Shaylyn Hamm

Character Artist

Seattle, WA, USA
Work Experience
Seattle, WA, USA
Jan 2012Present
2d/3d Character Artist
I currently create cosmetic items full-time for Valve Corporation's IPs through the Steam Workshop. I primarily work within Dota 2, and occasionally Counter Strike: Global Offensive and Team Fortress 2. I typically collaborate with character artist Wes Parker, but work as a solo artist as well.

My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.

Oct 2010Oct 2013
Gearbox Software
Environment Artist
As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2 and Aliens: Colonial Marines.
Mesquite, TX, USA
Apr 2010Sep 2010
id Software
Artist Intern
Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.
Monterey, CA, USA
Jul 2000Apr 2002
Mandarin Chinese linguist, MOS - 98G
Plano, TX, USA
Aug 2008Dec 2009
The Guildhall at Southern Methodlist University
Master of Interactive Technology
Thesis: The Aesthetics of Unique Video Game Characters

Project explores the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.
Kutztown, PA, USA
Aug 2003May 2008
Kutztown University of Pennsylvania
Bachelor of Fine Arts
Bachelor of Fine Art – drawing focus, German language and culture – minor
Monterey, CA, USA
Sep 2000Feb 2002
Defense Language Institute
Mandarin Chinese training
The Team Fortress 2 "Polycount Pack" Contest
The Aesthetics of Unique Video Game Characters
The Entertainment Software Associations Foundation
Computer and Videogame Scholarship
The Visual Arts Center of New Jersey
International Juried Show - selected work
Mandarin (Advanced), German (Advanced), Spanish (Conversational), English (Native)
3D Coat, 3D Studio Max, Photoshop, Unreal 3, ZBrush