Shaylyn Hamm

Environment Artist

Plano, TX, USA
Work Experience
Plano, TX, USA
Oct 2010Present
Gearbox Software
Environment Artist
As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2 and Aliens: Colonial Marines.
Mesquite, TX, USA
Apr 2010Sep 2010
id Software
Artist Intern
Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.
Monterey, CA, USA
Jul 2000Apr 2002
UNITED STATES ARMY
Mandarin Chinese linguist, MOS - 98G
Skills
 
3D Studio Max, photoshop, ZBrush, 3D coat, Unreal 3, Source, World Machine
Education
Plano, TX, USA
Aug 2008Dec 2009
The Guildhall at Southern Methodlist University
Master of Interactive Technology
Thesis: The Aesthetics of Unique Video Game Characters

Project explores the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.
Kutztown, PA, USA
Aug 2003May 2008
Kutztown University of Pennsylvania
Bachelor of Fine Arts
Bachelor of Fine Art – drawing focus, German language and culture – minor
Monterey, CA, USA
Sep 2000Feb 2002
Defense Language Institute
Mandarin Chinese training
Awards
2010
The Team Fortress 2 "Polycount Pack" Contest
2010
The Aesthetics of Unique Video Game Characters
2009
The Entertainment Software Associations Foundation
Computer and Videogame Scholarship
2008
The Visual Arts Center of New Jersey
International Juried Show - selected work
Languages
 
Mandarin (Advanced), German (Advanced), Spanish (Conversational), English (Native)