Shaylyn Hamm

Environment Artist

Plano, TX, USA
Work Experience
Plano, TX, USA
Oct 2010Present
Gearbox Software
Environment Artist
As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2 and Aliens: Colonial Marines.
Mesquite, TX, USA
Apr 2010Sep 2010
id Software
Artist Intern
Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.
Monterey, CA, USA
Jul 2000Apr 2002
Mandarin Chinese linguist, MOS - 98G
3D Studio Max, photoshop, ZBrush, 3D coat, Unreal 3, Source, World Machine
Plano, TX, USA
Aug 2008Dec 2009
The Guildhall at Southern Methodlist University
Master of Interactive Technology
Thesis: The Aesthetics of Unique Video Game Characters

Project explores the process of creating broadly-appealing female game characters through the development of female versions of two classes from Team Fortress 2 (Valve Software, 2007) from concept art to playable in-game characters.
Kutztown, PA, USA
Aug 2003May 2008
Kutztown University of Pennsylvania
Bachelor of Fine Arts
Bachelor of Fine Art – drawing focus, German language and culture – minor
Monterey, CA, USA
Sep 2000Feb 2002
Defense Language Institute
Mandarin Chinese training
The Team Fortress 2 "Polycount Pack" Contest
The Aesthetics of Unique Video Game Characters
The Entertainment Software Associations Foundation
Computer and Videogame Scholarship
The Visual Arts Center of New Jersey
International Juried Show - selected work
Mandarin (Advanced), German (Advanced), Spanish (Conversational), English (Native)