Borderlands 2 and Gearbox Software

A selection of art assets I created while working at Gearbox Software on the following titles: Borderlands 2, Borderlands 2 DLCs, Battleborn and Aliens: Colonial Marines

A few pieces from a set of modular Sanctuary architecture props.
True story: The southpaw steam pump is hilariously named so because my right wrist and arm were in a cast at the time, so I had to model and texture it with my left hand.
Modular ice blocks
Some examples of the ice blocks used in-game by level design (Carl Shedd), along with giant tire and dead Claptraps.
 
Modular road set
Neon sign from Borderlands 2 DLC: Mr. Torgue's Campaign of Carnage; concept and model/texture by Shaylyn Hamm
Neon sign from Borderlands 2 DLC: Mr. Torgue's Campaign of Carnage; concept and model/texture by Shaylyn Hamm
Color-customizable flowers for Borderlands 2 DLC: Tiny Tina's Assault on Dragon Keep
High poly sculpt of Battleborn character Miko.  Concept by Matias Tapia
Sculpt and low poly of Battleborn character Thorn's bow.  Concept by Matias Tapia
 
Retexture/reworking of old interactive object assets for Aliens: Colonial Marines.
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