Dota Underlords | Broodmother variations

I created a 3-level visual progression for a selection of heroes for Valve Corporation for the game Dota Underlords. It involved both the reworking of provided Dota 2 cosmetics through hand-painted texturing and modeling, as well as creating new content as needed. All heroes were optimized for Underlords with two LODs as well.

Broodmother variations

Broodmother variations

Broodmother optimization

Broodmother optimization

Diffuse textures

Diffuse textures

Originally provided assets

Originally provided assets