Over the past twelve years, I'm lucky to have collaborated with talented artists and animators from across the game development industry. As a freelance artist, I've been able to broaden my skills and take on responsibilities that I wouldn't normally be exposed as a character artist in a larger studio setting, such as marketing, creating concept art, and task management/planning for future projects.
I graduated from The Guildhall at Southern Methodist University in 2009 with a Master of Interactive Technology and a Bachelor of Fine Art from Kutztown University of Pennsylvania in 2008.
My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.
Freelance work is also welcome, and I have created 3D characters for independent studios such as Ivy Road, Little Grim Entertainment, and Strange Scaffold.
I have also done contract character art and illustrations for Valve Corporation's Dota 2, Dota Underlords, and Counter Strike: Global Offensive.
My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.
Produced character, environment, and concept art for an unannounced project.
As an environment artist at Gearbox, I created in-game models, textures, materials, and high poly models. I've also been responsible for character customizations, reworking of older models, and optimization of a wide variety of assets in both Borderlands 2 and its DLCs.
Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.