Shaylyn Alia Hamm
Shaylyn Alia Hamm
Game Artist
Easton, United States of America

Summary

Over the past few years, I'm lucky to have collaborated with a handful of talented artists and animators from around the industry. As a self-employed artist, I've been able to broaden my skills and take on many types of responsibilities that I wouldn't normally be exposed to while working at a studio.

I'm now looking forward to returning to work with a dedicated team to create video games, where I can continue to grow as an artist and share the unique experiences I gained as an artist on the Steam Workshop.

I graduated from The Guildhall at Southern Methodist University in 2009 with a Master of Interactive Technology and a Bachelor of Fine Art from Kutztown University of Pennsylvania in 2008.

View/Download my full resume here: https://www.behance.net/chemicalalia/resume

Skills

Concept ArtDigital Painting3D ModelingDigital SculptingTexturingMarketing IllustrationRetopologyDrawing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Knald
Knald

Experience

  • 2d/3d Character Artist at Self-Employed
    Seattle, WA, United States of America
    October 2013 - Present

    My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.

    My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.

  • Artist at ArenaNet
    Bellevue, United States of America
    July 2016 - January 2017

    Produced character, environment, and concept art for an unannounced project.

  • Environment Artist at Gearbox Software
    Plano, TX
    October 2010 - October 2013

    As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2, its DLCs, and Aliens: Colonial Marines.

  • Art Intern at id Software (ZeniMax Media)
    Mesquite, TX
    April 2010 - October 2010

    Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.

  • Mandarin Chinese linguist, MOS - 98G at United States Army
    Monterey, United States of America
    July 2000 - April 2002