Shaylyn Alia Hamm
Shaylyn Alia Hamm
2d/3d Artist
Philadelphia, United States of America

Summary

Over the past few years, I'm lucky to have collaborated with a handful of talented artists and animators from around the industry. As a self-employed artist, I've been able to broaden my skills and take on many types of responsibilities that I wouldn't normally be exposed to while working at a studio.

I graduated from The Guildhall at Southern Methodist University in 2009 with a Master of Interactive Technology and a Bachelor of Fine Art from Kutztown University of Pennsylvania in 2008.

Skills

Concept ArtDigital Painting3D ModelingDigital SculptingTexturingMarketing IllustrationRetopologyDrawing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Knald
Knald

Experience

  • 2d and 3d Character Artist at Self-Employed
    Horsham, PA, United States of America
    October 2013 - Present

    My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.

    I also welcome contract work as a freelance artist, and have worked as a character artist for two start-up studios. I have also created character art and illustrations for Valve Corporation, and 3d environment art/props for Red Bull Records for a Dota 2 promotional music video of the band AWOLNATION.

    My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.

  • 2d and 3d art at Contract Work - Valve Corporation
    December 2017 - Present

    Counter Strike: Global Offensive - Created 2d illustrative work for various weapon finishes (i.e. custom designs and tiling patterns) for several cases.

    Dota Underlords - Modeled and textured three-level visual progression for various hero models, and other hand-painted texture work.

  • Artist at ArenaNet
    Bellevue, United States of America
    July 2016 - January 2017

    Produced character, environment, and concept art for an unannounced project.

  • Environment Artist at Gearbox Software
    Plano, TX
    October 2010 - October 2013

    As an environment artist at Gearbox, I create in-game models, textures, materials, and high poly models. I've also been responsible for creating color variation skins for characters, head customizations, some marketing screenshots, model re-working/retexturing, and optimization of a wide variety of assets in both Borderlands 2, its DLCs, and Aliens: Colonial Marines.

  • Art Intern at id Software (ZeniMax Media)
    Mesquite, TX
    April 2010 - October 2010

    Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.

  • Mandarin Chinese linguist, MOS - 98G at United States Army
    Monterey, United States of America
    July 2000 - April 2002