Shaylyn Alia Hamm
Shaylyn Alia Hamm
Character artist
Greater Philadelphia area, United States

Summary

Over the past twelve years, I'm lucky to have collaborated with talented artists and animators from across the game development industry. As a freelance artist, I've been able to broaden my skills and take on responsibilities that I wouldn't normally be exposed as a character artist in a larger studio setting, such as marketing, creating concept art, and task management/planning for future projects.

I graduated from The Guildhall at Southern Methodist University in 2009 with a Master of Interactive Technology and a Bachelor of Fine Art from Kutztown University of Pennsylvania in 2008.

Skills

Concept ArtDigital Painting3D ModelingDigital SculptingTexturingMarketing IllustrationRetopologyDrawing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
3DCoat
3DCoat
Marmoset Toolbag
Marmoset Toolbag
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Freelance 2d and 3d Character Artist at Self-Employed
    Horsham, PA, United States of America
    October 2013 - Present

    My current projects include creating cosmetic items for Valve's IPs through the Steam Workshop for Dota 2, Counter Strike: Global Offensive, and Team Fortress 2.

    Freelance work is also welcome, and I have created 3D characters for independent studios such as Ivy Road, Little Grim Entertainment, and Strange Scaffold.

    I have also done contract character art and illustrations for Valve Corporation's Dota 2, Dota Underlords, and Counter Strike: Global Offensive.

    My everyday skills include creating concept art, sculpting and modeling high and low poly models, creating textures and editing materials materials, skinning, and marketing illustrations.

  • Mobile Artist at ArenaNet
    Bellevue, United States of America
    July 2016 - January 2017

    Produced character, environment, and concept art for an unannounced project.

  • Environment Artist at Gearbox Software
    Plano, TX
    October 2010 - October 2013

    As an environment artist at Gearbox, I created in-game models, textures, materials, and high poly models. I've also been responsible for character customizations, reworking of older models, and optimization of a wide variety of assets in both Borderlands 2 and its DLCs.

  • Art Intern at id Software (ZeniMax Media)
    Mesquite, TX
    April 2010 - October 2010

    Worked with the id Tech 5 engine's megatexture editor to create realistic and unique terrain and foliage throughout the game RAGE.

  • Mandarin Chinese linguist, MOS - 98G at United States Army
    Monterey, United States of America
    July 2000 - April 2002